Character and Story Cards
She’s always dreamed of greatness and now it’s finally time for her to embark on an epic journey.
Welcome to an alliance for the ages! After opening the book of Moss in the mystical library, players are transported into the world as their own character and key ally to Quill. Their abilities are complementary to Quill’s.
Quill’s mentor and caretaker. Living together for as long as she can recall in their quiet forest settlement, Argus trained her in many useful skills including the art of the sword. But what knowledge of the past has he kept close to protect her?
Suddenly, a shrieking blaze broke through the trees. It was an evil not of nature. Quill reached for her sword—its greatest adversary to date the hollowed remains of an old wasp nest—and prepared for battle.
Leaving was an inevitability in Quill's mind. Her heart was simply in two different places—the forest home she’d always known, and the faraway lands of her wildest dreams.
It all begins in the library, filled with the legends of Moss, both old and new. The whispering, gilded book on the table is your window into the world. Sit by the candlelight, reach into the book's pages, and help write the story of a hero in the making…
On the journey to save her uncle, Quill finds the entrance to a strange and vibrant place. Here, you’ll be tested in new ways as a mysterious presence prepares you for the dangers ahead. You and Quill will explore vast chambers, discover unique weaponry, and face a new realm of puzzles and enemies. Success here will require mastery from you both, and could change what’s believed possible for a partnership of your kind…
Unsurprisingly, Quill lost track of time. Endless in their wonder were the caves and springs and creatures surrounding her forest settlement. How could one not lose track of time?! That defense, of course, rarely worked on Uncle Argus. He had only one rule: be home by dusk. No exceptions. But what undiscovered treasure might she find if she went just a little farther…?
The Clearing’s waterwheel was a turning point in the building of the settlement. The day it made its first rotation, the weary and displaced settlers erupted into cheers, finally able to unwind. The old king’s fiddler dusted off his bow and everyone spun about, dancing in circles and feeling home at last.
No matter where the adventure takes her, Quill’s home will always be the small cottage she shares with her Uncle Argus, on the far edge of The Clearing. Her favorite nights are those spent in the library with rain pattering against the skylights, reading stories together until the roaring fire wanes to embers.
Despite her curiosity, Quill never traveled the path beyond the eastern edge wall, as it was ever-guarded and strictly forbidden. She knew it led to the mire—a place of myth and legend—and beyond that, faraway lands she could only imagine. But tonight, her uncle needed her, and she had to go after him…
It was a clash of the giants—desperate chaos before the tragic demise of their kind. Traces of this ancient battleground now protrude from the murky waters of the mire, creating nameless headstones for these doomed and forgotten souls.
Originally a hub for the aqueducts that channeled water to the nearby city, this ancient structure was built up over time and became a place of worship and ceremony. Nature unrelenting, the prying fingers of the surrounding swamp continue their tireless work of pulling these long-deserted ruins back down.
Far away there looms an abandoned city at the edge of the sea. Once brimming with street markets, royal processions, and joyful chatter, this ominous place is now empty and still. That is, except for the burning glow from beneath as the Arcane hollow out the bones of the city, ceaselessly toiling, ever searching…