‘Moss’ creates a new model for a successful VR game
Anyone who has had the good fortune to have spent their childhood or early adolescence reading books probably retains a sense of nostalgia for the ways stories used to dissolve the world around them in a comprehensive fashion. “Moss,” the new standard-bearer for PlayStation VR, courts this feeling by creating a game that unfolds within the pages of an illustrated book. The world of “Moss” is snug and encompassing. It takes the puzzle-platformer and tries to narrow the gap between the observer and the observed, or the player and avatar, by capitalizing on VR’s unique ability to make you feel like you’re a part of the world. Playing “Moss” is like living inside a diorama where you can manipulate bits of the scenery.