Polyarc‘s adorable virtual reality adventure Moss stars Quill, an intrepid mouse heroine who fits in the palm of your hand and wields a sword. She embarks on a journey within the pages of a book of fairy tales, and as the Reader, your role is to help her out. You guide her throughout her journey, enabling her to defeat enemies such as beetles, moving parts of the environment to solve puzzles so she can move forward.
PlayStation Universe recently had the opportunity to speak with Polyarc Games, the development team behind the upcoming PSVR action-adventure puzzle game, Moss.
In the interview we discuss several topics, including the relationship between Quill and the Reader, the inclusion of collectibles, and the possibility of seeing a Moss storybook or other types of media from Polyarc in the future.
Details Announced During PlayStation’s Paris Games Week Livestream: Fans Can Pre-Order Moss and Instantly Receive Exclusive Pre-Order Bonuses
Gamers looking to experience the full potential of PlayStation VR are one step closer today as Polyarc kicks off pre-orders for Moss today, the breakthrough action-adventure puzzle game revealed earlier this year during Sony’s 2017 E3 Press Conference. Slated for release in February 2018, fans in North South and Latin America, Europe, the United Kingdom, and Australia can now pre-order Moss at PlayStation Store and GameStop for $29.99 USD MSRP.
Working on blockbuster games like Destiny and Halo may be a dream of many, but for co-founder of Polyarc, Chris Alderson, the freedom to create his own visions is more important. Jem Alexander talks to him about the creation of Moss, a VR title about developing a bond between the player and the protagonist
A third-person action adventure game with a strong narrative is not something you’d necessarily expect to be the next VR darling, but new studio Polyarc’s first game, Moss, is exactly that. Announced at Sony’s E3 press conference, the game has decades of development experience being funneled into it and looks to explore new areas of VR game design.
Vibrant adventure is shaping up
As we approach PlayStation VR's first birthday in the coming weeks, the companion device to the PlayStation 4 has had a surprising initial year on the market. With a steady stream of games already released and many more on the horizon, the future is bright for VR titles on PlayStation. One of such titles, is the indie hit Moss.
When you think of virtual reality games, you probably think of first-person action titles that try to immerse you in a world that feels real. Moss for PlayStation VR does things differently, which makes it stand out in the VR space. Instead of a first-person view, you're an overseer that guides a little mouse, named Quill, through a dangerous yet tranquil world.
Moss is more than just cute — it’s maybe one of the most artful and thoughtful representations of what virtual reality has to offer.
Developed by Polyarc Games, Moss hovers somewhere in between first and third-person gameplay. The player can control Quill, a tiny but mighty mouse protagonist, and is also able to interact with various objects as an unseen force. Quill is aware of your presence and the two of you work together to explore new areas and solve puzzles to find her family.
During the final day of E3 I stopped by Polyarc's small booth in the Concourse Hall. Similar to my appointment with Frontier Developments for Elite: Dangerous, the meeting was intimate, allowing me to play its upcoming VR game titled Moss while speaking directly to one of its creators. Despite having checked out several Microsoft games earlier, Moss was the highlight of my Thursday.
Revealed during Sony’s presentation at E3 2017, the upcoming PlayStation VR title Moss quickly worked its way into the hearts of viewers as it tells the story of the lovable mouse, Quill, that embarks on a grand adventure that’s equal parts fairy-tale come-to-life and an emotional and immersive journey for the player.
During E3 2017, DualShockers had the chance to sit down with one of the creative minds behind Moss – Polyarc director Tam Armstrong – to discuss the creation of their world, as well as the challenges and storytelling decisions that they hope will help players fall in love with their game.