Chris has 11 years career experience as a game artist and developer. His specialties include concept art, visual design, and content creation. He has a dog named Fergie who is super cool.
CEO & Engineer
Tam is a lifelong game developer with 12 years of professional experience. His background is in game systems, artificial intelligence and character animation engineering, but his passion is for the creative process as a whole.
Finance & Operations
With 10 years of investment and business intelligence experience, a deep commitment to non-consensus thinking, and a love of games, Peter is an integral part of the team. Also welcome is his passion for high quality, single origin coffee. We'd be lost without it.
Chris has been in the games industry for over 10 years, bouncing between programming and design, always with the focus on gameplay and tuning. He is also a fighting game enthusiast and e-sports fan.
Danny has been developing games professionally for 10 years. His design specialties include game flow, feel, and depth. He is an avid music lover and competitive multiplayer enthusiast.
Throughout Lincoln's career, he has helped shape and amplify the stories, innovations and major news announcements that have and will continue to define the gaming industry as we know it today.
Stephen has been recording and transforming sounds since he was a boy. He tries to create experiences with audio that are unexpected, full of emotion, and that players love.
Mike broke into the game industry with Bungie, and has 5 years of experience. He specializes in character art and design, but also likes to branch out and fill new shoes.
Rick has 17 years career experience as a professional animator primarily focused on games. His specialty is crafting fluid feeling combat gameplay with realistic body mechanics.
Corinne has 5 years of experience working as an artist in the game industry. Her passion is in characters and she has experience creating concepts, prototyping, and making in game content. In her free time she likes to draw and sculpt random things.
With nearly a decade of game studio human resources experience, Shauna provides full-service HR to our dynamic workplace. On Fridays, her vintage Seahawks apparel game is unrivaled.
Josh has been a professional designer for nearly a decade. His passion for fun and love of memorable experiences has guided his approach to game development. He is a fan of hockey and board games.
Before joining Polyarc, Chad was on the VR team at Epic Games as an engine programmer. With him he brings a strong understanding of animation, rendering, and performance optimization.
Brendan has a 13 year career in the game industry as an engineer. During that time he's worked on AI systems for console games, back-end MMO server architecture, and smaller indie titles. In his spare time he enjoys filling his home office with half finished hardware projects.
With 7 years career experience, James started in feature films and worked his way towards the games industry. His strengths include character art, level design and tool creation. He also likes to branch out and learn new skills outside of his trade.