Chris has more than 18 years career experience as a game artist and developer. His specialties include concept art, visual design, and content creation. He has a dog named Fergie who is super cool.
Colin brings 5 years of software development experience and a lifelong passion for games to Polyarc. A Whidbey Island native, he enjoys baking, blacksmithing and exploring the outdoors with his lovely wife.
Tam is a lifelong game developer with more than 18 years of professional experience. His background is in game systems, artificial intelligence and character animation engineering, but his passion is for the creative process as a whole.
Ralph has almost a decade in accounting and finance experience, with more than half of his career being in the games industry. He has a penchant for process optimization, financial modeling, and turning anything around him into a makeshift drum set.
Kelly has been developing games, web pages, iPhone apps, and more for nearly 10 years. Kelly studied 3D Animation and Design at the Art Institute and is an avid art and design enthusiast. When not programming, you can find Kelly making art, playing his beloved piano, complaining about being too cold, or climbing the Rocket League ranks.
Peter has more than 10 years of finance, investment, and business intelligence experience. He brings strategic thinking, a love of games, and a passion for single origin coffee that we couldn't live without.
Chris has been in the games industry for over 10 years, bouncing between programming and design, always with the focus on gameplay and tuning. He is also a fighting game enthusiast and e-sports fan.
Danny has been developing games professionally for over 10 years. His design specialties include game flow, feel, and depth. He is an avid music lover and competitive multiplayer enthusiast.
Doug has been developing games for more than a decade and loves tackling creative problem-solving. When he's not creating game worlds he enjoys board games, escape rooms, and trivia nights.
Coolie has worked as an environment artist since 2011, where he helped Bungie with the Destiny franchise. Coolie enjoys multiplayer shooters and action RTS games. When not thinking about, working on, or playing games, Coolie enjoys the PNW and being a homebody with his cat P-Nut.
Lincoln has more than twenty years of experience leading marketing, communications, social media, partnerships, sales, and business development programs with some of the top brands around.
Craig has been making games and animating since 2008. Started with serious games for training simulators to recently big AAA shooters. Focuses predominantly on gameplay animation, wanting to provide the best experience for players. Outside of work he likes to bake, play games with friends, tinker with projects, enjoy the PNW since not from around here and spending time with my family and friends.
Mike has crafted game systems professionally for more than a decade. He enjoys practicing sign language, exploring the culinary world, teaching yoga, and following his interests to new adventures.
With a background in Physics and Nuclear Reactors, Ian has been a gameplay programmer since 2014, with particular experience in animation systems. He likes puzzles, British panel shows, and the Oakland A's.
Aaron has been working in interactive media for 15 years. Born in a town of 382 people in rural Oregon, he was introduced to programming on a C-64. He loves collaborating with other disciplines to bring impactful experiences to players. Outside of work he loves to hike with his dog Kia, play board games, watch terrible or excellent movies, and play soccer.
Alex brings nearly a decade of DevOps and AWS Cloud experience to Polyarc. A veteran of various NYC startups, he hasn’t met a system that he hasn’t optimized. A New Jersey native and father of two, Alex is an avid PC gamer, tech enthusiast, chef, and world traveler.
Argus has 9 years of production experience in the games industry. As a lifelong gamer, he is passionate about developing strategies that ensure teams can achieve their creative goals. Outside of work, he enjoys hiking, craft beer, and pancakes.
Mike broke into the game industry with Bungie, and has 5 years of experience. He specializes in character art and design, but also likes to branch out and fill new shoes.
Stephanie has spent her career building and scaling the people function for early stage tech companies. Starting earlier in her career working in games she has an understanding and love of working with creative, collaborative teams. Outside of work, she spends her time playing in the outdoors, exploring local or far lands, and on occasion relaxing in her garden.
Kieran has spent the last 10 years creating characters for the toy and game industries. He is active in the local Seattle indie game community and relishes the opportunity to collaborate with others who share his passion for creating handcrafted games with a loving attention to detail. Some day, with a little luck, he may even finish reading the Wheel of Time series.
Sun has been bringing game worlds to life through immersive soundscapes since 2011. He strives to create inclusive experiences to share with all gamers. Outside of work, he loves traveling, brewing coffee, and climbing rocks.
Justen is a newcomer to the games industry with a background in information technology, art, guitar building, and music composition. He is a lifelong gamer who always had faith that someday people would strap Virtual Boys to their faces.
Rick has 20 years career experience as a professional animator primarily focused on games. His specialty in crafting fluid feeling combat gameplay with realistic body mechanics has netted two Annie nominations.
Jordan is a programmer with 15 years experience creating interactive software at a wide range of company sizes, focused on gameplay programming. He loves colony sim and automation games, piano, and developing his vegetable gardening skills.
Jorge is a 3D Artist and Concept Designer with 10+ years working in the entertainment industry. His professional experience extends from working in film, advertising, games, collectibles and miniatures. He is also a passionate traditional sculptor and teacher. He loves hiking, surfing and spending time outdoors with his family and two Frenchies.
Amy has been connecting players to games with over a decade of learnings in content creation, marketing and brand advocacy. You can find her racking up hours in the latest farm sim, motocamping in the mountains, or deep in the wiki of her latest hyperfixation.
She’s always dreamed of greatness and now it’s finally time for her to embark on an epic journey. If Quill’s capabilities are doubted by anyone, it’s certainly not her. She may be small, but her uncle Argus taught her well.
Kristen has over a decade of experience in the games industry. Building immersive audio experiences that ground characters and help inform gameplay has been a focus of her career. Kristen is an avid pinball player and enjoys participating in events that promote and support the game audio community.
Corinne began working in the games industry in 2008. Previously she helped create iconic Destiny characters such as Eris Morn, Amanda Holiday and Suraya Hawthorne while at Bungie. At Polyarc she spends her time honing her craft, expanding her expertise in all aspects of game development and spoiling all the studio dogs.
Barton has been crafting games since he was a kid, painstakingly building short and funny games on RPG Maker. Professionally, he has been a designer for over ten years, working on titles like Grand Theft Auto V and Destiny 2. He has a broad design background building systems, levels, missions, and multiplayer modes and experiences. He is a huge fan of grand strategy, open world, and tactical RPGs.
Marisa started her Game Dev journey 14 years ago as a Community Moderator where players always came first. And players are still at the heart of her quest to make the industry welcoming to gamers from all backgrounds. While she never really stops thinking about how games work or making the best experiences possible, she does sometimes take time out to help her husband with their next home improvement project, take the pups to the dog park, or work on her historical fiction novel.
David is relatively new to the games industry but has been passionate about games his whole life. He loves games that blend great story with fun and engaging mechanics. His background is in game AI. When not making or playing games he enjoys spending time with his family, woodworking and cooking.
Hailing from the Planet Illinois. At a young age Paul had a knack for breaking stuff. Over a decade ago he made his way out to the North Western Quadrant of the U.S. where he was able to channel this aptitude for destruction into the Gaming Industry. Multiple Projects and Platforms later, this Harbinger of Chaos continues to break and share his knowledge with others to break some really, really cool games… Also, he enjoys Dogs, Tacos, and Foosball.
Cyril has been an engineer in games and creative tools for more than 15 years. He loves the intersection of creative and technical work and the collaboration it garners. Outside of work he enjoys spending time with his family, jamming and listening to music, playing all the games, and building all the things.
After a 10+ year career in HR in the games industry, Shauna made the exciting leap to pursue writing full-time. As a member of the Polyarc story team, she co-wrote both Moss and Moss: Book II. She also loves comedy and rom-coms and writing screenplays in that genre.
Josh has been a professional designer for nearly a decade. His passion for fun and love of memorable experiences has guided his approach to game development. He is a fan of hockey and board games.
Brendan has been an engineer for more than a decade in the games industry. During that time he's worked on AI systems for console games, back-end MMO server architecture, and smaller indie titles. In his spare time he enjoys filling his home office with half finished hardware projects.
Tyler has been working on games and real-time entertainment for 10 years. During that time, he has grown to love the open-ended creativity of technical art, including all of the challenges involved with creating beautifully rendered worlds.
Wuerff has been designing games for over a decade. He has broad experience with systems and content design, but his real passion is the collaborative creative process. Outside of work he loves gardening, smithing, cooking, and going on real and imaginary adventures with his wife and friends.
Emma is new to the games industry. She enjoys solving problems that bridge multiple disciplines and loves carefully designed, story-rich games. Previously, she studied traditional animation in Tokyo and worked at a children’s makerspace.