OUR TEAM |
Chris has 11 years career experience as a game artist and developer. His specialties include concept art, visual design, and content creation. He has a dog named Fergie who is super cool.
CEO & Engineer
Tam is a lifelong game developer with 12 years of professional experience. His background is in game systems, artificial intelligence and character animation engineering, but his passion is for the creative process as a whole.
Finance & Operations
Peter has more than 10 years of finance, investment, and business intelligence experience. He brings strategic thinking, a love of games, and a passion for single origin coffee that we couldn't live without.
Engineer & Designer
Chris has been in the games industry for over 10 years, bouncing between programming and design, always with the focus on gameplay and tuning. He is also a fighting game enthusiast and e-sports fan.
Engineer & Designer
Danny has been developing games professionally for over 10 years. His design specialties include game flow, feel, and depth. He is an avid music lover and competitive multiplayer enthusiast.
Publishing & Communications
Throughout Lincoln's career, he has helped shape and amplify the stories, innovations and major news announcements that have and will continue to define the gaming industry as we know it today.
Stephen has been recording and transforming sounds since he was a boy. He tries to create experiences with audio that are unexpected, full of emotion, and that players love.
Argus has 9 years of production experience in the games industry. As a lifelong gamer, he is passionate about developing strategies that ensure teams can achieve their creative goals. Outside of work, he enjoys hiking, craft beer, and pancakes.
Mike broke into the game industry with Bungie, and has 5 years of experience. He specializes in character art and design, but also likes to branch out and fill new shoes.
Rick has 20 years career experience as a professional animator primarily focused on games. His specialty in crafting fluid feeling combat gameplay with realistic body mechanics has netted two Annie nominations.
She’s always dreamed of greatness and now it’s finally time for her to embark on an epic journey. If Quill’s capabilities are doubted by anyone, it’s certainly not her. She may be small, but Argus taught her well.
Corinne has 5 years of experience working as an artist in the game industry. Her passion is in characters and she has experience creating concepts, prototyping, and making in game content. In her free time she likes to draw and sculpt random things.
From the Midwest, Jarrod began his animation career in 1997. Besides shipping more than 15 titles, he also developed and teaches the games curriculum for AnimSchool. He enjoys spending time with his family and cultivating creativity where anything is possible.
With a decade of game studio HR experience, Shauna provides full-service HR to our dynamic workplace. She’s also pursuing her passions by helping with writing and story. On Fridays, her vintage Seahawks apparel game is unrivaled.
Engineer & Designer
Josh has been a professional designer for nearly a decade. His passion for fun and love of memorable experiences has guided his approach to game development. He is a fan of hockey and board games.
Brendan has a 13 year career in the game industry as an engineer. During that time he's worked on AI systems for console games, back-end MMO server architecture, and smaller indie titles. In his spare time he enjoys filling his home office with half finished hardware projects.
Tyler has been working on games and real-time entertainment for 10 years. During that time, he has grown to love the open-ended creativity of technical art, including all of the challenges involved with creating beautifully rendered worlds.
Jon is a 20+ year games industry curmudgeon with a fragile lumbar region. Most recently he led the weapons team on Destiny and Destiny 2 at Bungie. He brings a passion for fluid action gameplay, metal bands with hard-to-read logos, pitted fruits, and has an irrational fear of marine life.
With 10 years career experience, James started in feature films and worked his way towards the games industry. His strengths include character art, level design and tool creation. He also likes to branch out and learn new skills outside of his trade.
NOTABLE WORK |
Here are a few of the award-winning games our team members have helped bring to life:
Destiny: The Taken King
Dragon Age: Inquisition
Guild Wars 2
Dragon Age 2
Red Dead Redemption: Undead Nightmare
Red Dead Redemption
Halo 3: ODST