OUR TEAM |
CEO & Engineer
Tam is a lifelong game developer with 12 years of professional experience. His background is in game systems, artificial intelligence and character animation engineering, but his passion is for the creative process as a whole.
Finance & Operations
Peter has more than 10 years of finance, investment, and business intelligence experience. He brings strategic thinking, a love of games, and a passion for single origin coffee that we couldn't live without.
Danny has been developing games professionally for over 10 years. His design specialties include game flow, feel, and depth. He is an avid music lover and competitive multiplayer enthusiast.
Publishing & Communications
Throughout Lincoln's career, he has helped shape and amplify the stories, innovations and major news announcements that have and will continue to define the gaming industry as we know it today.
Corinne has 5 years of experience working as an artist in the game industry. Her passion is in characters and she has experience creating concepts, prototyping, and making in game content. In her free time she likes to draw and sculpt random things.
Brendan has a 13 year career in the game industry as an engineer. During that time he's worked on AI systems for console games, back-end MMO server architecture, and smaller indie titles. In his spare time he enjoys filling his home office with half finished hardware projects.
With 7 years career experience, James started in feature films and worked his way towards the games industry. His strengths include character art, level design and tool creation. He also likes to branch out and learn new skills outside of his trade.
NOTABLE WORK |
Here are a few of the award-winning games our team members have helped bring to life:
Destiny: The Taken King
Dragon Age: Inquisition
Guild Wars 2
Dragon Age 2
Red Dead Redemption: Undead Nightmare
Red Dead Redemption
Halo 3: ODST